detomon/wigglebone

Adds jiggle physics to bones of a Skeleton

GDScriptpluginskeletonaddonmotiongravitygodotgodot-enginewigglephysics-simulationbonejiggle
This is stars and forks stats for /detomon/wigglebone repository. As of 05 May, 2024 this repository has 96 stars and 2 forks.

WiggleBone Plugin for Godot Engine (4.x) Adds jiggle physics to bones of a Skeleton3D. It reacts to animated or global motion as if it's connected with a rubber band to its initial position. As it reacts to acceleration instead of velocity, bones of constantly moving objects will not "lag behind" and have a more realistic behaviour. The node inherits from BoneAttachment3D and can also be used as such. It overrides the bone's global pose respecting the current pose, so the bone pose still be animated. See...
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