TokisanGames/Terrain3D

A high performance, editable terrain system for Godot 4.

C++GDScriptShellGLSLPowerShellAppleScriptOthergamedevterraingame-developmentgodotgodot-engineheightmapterrain-visualizationgodot-plugingamedev-toolgamedevelopmentterrain-editinggodot-addonsheightmap-terraingodot4
This is stars and forks stats for /TokisanGames/Terrain3D repository. As of 29 Apr, 2024 this repository has 748 stars and 35 forks.

Terrain3D A high performance, editable terrain system for Godot 4, written in C++. Features Written in C++ as a GDExtension plugin, which works with official engine builds Can be accessed by GDScript, C#, and any language Godot supports Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See System Design Up to 16k x 16k in 1k regions (imagine multiple islands without paying for 16k^2 vram) Up to 10 Levels of Detail (LODs) Up to 32 texture sets using albedo, normal, roughness, height Sculpting,...
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