patriciogonzalezvivo/lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

GLSLHLSLCudaWGSLJavaScriptwebgllibrarymetalshaderscomputer-graphicsglslshaderhlslglsl-shaderwgpuhlsl-shadermetal-shaderwgslshader-librarywgsl-shader
This is stars and forks stats for /patriciogonzalezvivo/lygia repository. As of 24 Apr, 2024 this repository has 1850 stars and 113 forks.

LYGIA Shader Library LYGIA is a shader library of reusable functions that will let you prototype, port or ship a project in just few minutes. It's very granular, flexible and efficient. Support multiple shading languages and can easily be added to any project, enviroment or framework of your choice. Here are a couple of integrations examples: How to use it? In your shader #include the functions you need: #ifdef GL_ES precision...
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