jmgomez/NimForUE

Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

NimC++Othergamedevnimunreal
This is stars and forks stats for /jmgomez/NimForUE repository. As of 29 Apr, 2024 this repository has 363 stars and 19 forks.

DISCLAIMER The plugin is being used to develop a Game but it isnt feature complete yet. To get started there is a Third Person Template implementation in NimForUE: https://github.com/jmgomez/NimTemplate Roadmap https://github.com/jmgomez/NimForUE/wiki/Roadmap Why NimForUE? The core idea is to have a short feedback loop while having native performance and a modern language that can access all features Unreal provides. The plugin outputs native dynamic libraries (DLLs) that are hooked into UnrealEngine...
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