festivize/PrimoToon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C#GLSLHLSLHTMLShaderLabgameanimeunityshadersshaderunity3d3dnprshadinggenshingenshin-impactgenshinimpact
This is stars and forks stats for /festivize/PrimoToon repository. As of 05 May, 2024 this repository has 442 stars and 62 forks.

PrimoToon.mp4 Video guide Temporary text guide Make sure ALL your textures EXCEPT the ramp textures have Texture Type set to Default, Compression set to High Quality, and Generate Mip Maps ticked. The ramp textures should have no compression and mip mapping to prevent artifacting and precision issues. All ramp textures should have Wrap Mode changed from Repeat to Clamp. The specular ramp texture must have the sRGB (Color Texture) property unticked. All lightmaps,...
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