dandeliondino/terrain-autotiler

An advanced terrain tile matching algorithm for Godot 4.

GDScriptgodotgodot-addongodot-pluginautotilegodot4godot-4
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Terrain Autotiler Terrain Autotiler is a replacement terrain tile matching algorithm for Godot 4. It was designed for accurate, deterministic results in player-facing situations such as procedural generation and tile-based games. It is fully compatible with Godot 4 TileSets without any additional setup, but also brings back optional features from Godot 3, such as ignore bits and merging autotiles. This is an early testing release. There may be frequent updates and changes to core features. Feedback...
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