alt-romes/ghengin

Ghengin: A vulkan-based, shader-centric, type-heavy, Haskell game engine

HaskellTeXC++Makefilegame-engineshadersvulkangame-development
This is stars and forks stats for /alt-romes/ghengin repository. As of 02 May, 2024 this repository has 33 stars and 0 forks.

A work in progress game engine. Demos Ocean waves Based on https://dl.acm.org/doi/abs/10.1145/15922.15894 Unique? features: Shader first -- the engine is design with custom shaders in the center, and a lot of compile time validation and runtime data is based on the shader Compile time validation of compatibility between the game defined materials, meshes and the game defined shader programs. It's written in Haskell ... Key ideas I haven't had much time to write about this (even more so with the big linear-types...
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