Unity-Technologies/com.unity.demoteam.mesh-to-sdf

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

C#HLSLShaderLabowner-unity-demo-teambilling-3020
This is stars and forks stats for /Unity-Technologies/com.unity.demoteam.mesh-to-sdf repository. As of 12 May, 2024 this repository has 487 stars and 26 forks.

Package: com.unity.demoteam.mesh-to-sdf A real-time Signed Distance Field generator. Use a Mesh or a dynamically deforming SkinnedMesh as input to generate a 3D SDF texture every frame. The SDF can be used by the VFX Graph, the Hair system, and other effects relying on SDFs. The generator is real-time - to achieve better performance, it sacrifices robustness and the ability to handle large meshes. Typical resolutions would be a 5-8k triangle mesh in a 16^3-64^3 voxel volume. If your mesh is much...
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