Unity-Technologies/Volume_Lights_System

This project demonstrates how URP's DepthNormals prepass can be used to create mesh-volume-based lights; that is, the illusion of simple lighting rendered on the backfaces of box meshes placed in a scene.

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This is stars and forks stats for /Unity-Technologies/Volume_Lights_System repository. As of 13 May, 2024 this repository has 5 stars and 1 forks.

Volume Lights System The purpose of this project is to demonstrate how URP's "DepthNormals" prepass can be used to render approximated point lights using specially-shaded meshes instead of actual lights. This effect is especially useful for adding exaggerated stylized lighting. Notable Included Assets A prefab which can be added to scenes to create Volume Lights The prefab also has a VolumeLightInstance component on it, which uses PropertyBlocks to set per-renderer material values while maintaining...
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