ThusSpokeNomad/GameNetworkingResources

A Curated List of Game Network Programming Resources

Cgamegamedevnetworkingcsharpcppunitymultiplayernetworkgame-developmentunity3dgodotenginegodotunreal-enginegame-programmingnetwork-programmingunreal-engine-4netcodegame-networkingunreal-engine-5
This is stars and forks stats for /ThusSpokeNomad/GameNetworkingResources repository. As of 30 Apr, 2024 this repository has 6176 stars and 435 forks.

Game networking is a subset of computer networking that commonly covers transport protocols, data replication, entity synchronization, lag compensation, client-side prediction, server reconciliation, interest management, bandwidth optimization, physics rollback/fastforward simulation, anti-cheating and many other areas involved in multiplayer online game development. Please feel free to contribute with your awesome resource as well, thank you! Quick Jump: Articles - Talks - Libraries - Tools Articles 1500...
Read on GithubGithub Stats Page
repotechsstarsweeklyforksweekly
Heersin/netwhaleCMakefile53010
apache/guacamole-serverCMakefileM42.6k05800
Scighost/StarwardC#C++Other1.7k0810
altmann/FluentResultsC#HTMLOther1.2k0890
microsoft/hack-together-teamsC#BicepJavaScript4480350
ByConity/ByConityC++AssemblyPython1.3k02130
PlummersSoftwareLLC/NightDriverStripG-codeC++JavaScript1k+31820
ck46/neuralispCommon LispShell15000
chromehackteam/whitespiderJavaScriptCSSHTML53+2137+5
tobychui/zoraxyCSSJavaScriptHTML5100180