This is stars and forks stats for /StephenCleary/StructuredConcurrency repository. As of 03 May, 2024 this repository has 210 stars and 5 forks.
Structured Concurrency Structured Concurrency for C#. Task Groups A task group provides a scope in which work is done. At the end of that scope, the task group (asynchronously) waits for all of its work to complete. var groupTask = TaskGroup.RunGroupAsync(default, group => { group.Run(async token => await Task.Delay(TimeSpan.FromSeconds(1), token)); group.Run(async token => await Task.Delay(TimeSpan.FromSeconds(2), token)); }); await groupTask; // Completes after 2 seconds. A...
Structured Concurrency Structured Concurrency for C#. Task Groups A task group provides a scope in which work is done. At the end of that scope, the task group (asynchronously) waits for all of its work to complete. var groupTask = TaskGroup.RunGroupAsync(default, group => { group.Run(async token => await Task.Delay(TimeSpan.FromSeconds(1), token)); group.Run(async token => await Task.Delay(TimeSpan.FromSeconds(2), token)); }); await groupTask; // Completes after 2 seconds. A...
repo | techs | stars | weekly | forks | weekly |
---|---|---|---|---|---|
SebLague/Ray-Tracing | C#GLSLShaderLab | 238 | 0 | 20 | 0 |
huggingface/unity-api | C# | 220 | 0 | 16 | 0 |
jstedfast/MimeKit | C#HTMLPowerShell | 1.7k | 0 | 347 | 0 |
Azure/aca-dotnet-workshop | BicepC#HTML | 57 | 0 | 30 | 0 |
hack-mans/Unity-ControlNet-Rig | ShaderLabC#Mathematica | 110 | 0 | 12 | 0 |
gamedev-at-ariel/02-prefabs-triggers | ShaderLabC#HLSL | 0 | 0 | 11 | 0 |
sorabug/ChangeTimestamp | C# | 122 | 0 | 11 | 0 |
SebLague/Ant-Simulation | C# | 157 | 0 | 11 | 0 |
RobertBorghese/reflaxe.CSharp | HaxeC# | 26 | 0 | 1 | 0 |
ManlyMarco/RG-HF_Patch | Inno SetupC#Rich Text Format | 7 | 0 | 0 | 0 |