MirzaBeig/Post-Processing-Wireframe-Outlines

A simple post-processing outline effect that uses depth-based edge detection.

ShaderLabC#unitygame-developmentshaderunity3dhlslvfx
This is stars and forks stats for /MirzaBeig/Post-Processing-Wireframe-Outlines repository. As of 28 Mar, 2024 this repository has 165 stars and 13 forks.

Post-Processing Wireframe/Outlines A wireframe and outline (2-in-1) effect for Unity that uses depth-based edge detection to render thick, quality post-processing wireframes and outlines. You can control the line thickness, edge detection threshold, colour, and blend state. Unlike the typical edge-detection techniques of using a sobel filter/kernel, we compare depth against the local area average- calculated using what is essentially box blur. Preview Depth.Outlines.Preview.2.mp4 ...
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