JoshuaLim007/Unity-ScreenSpaceReflections-URP

SSR solution for Unity URP

C#ShaderLabHLSLcsharpunityshaderunity3dimage-processinghlslimage-effectuniversal-render-pipelineunity-urp
This is stars and forks stats for /JoshuaLim007/Unity-ScreenSpaceReflections-URP repository. As of 29 Apr, 2024 this repository has 195 stars and 10 forks.

Unity-ScreenSpaceReflections-URP SSR solution for Unity URP. Supports Linear Tracing and Hi Z tracing. The package includes SSR render feature and Hierarchical Min-Z Depth Buffer render feature. Created by Joshua Lim 9/4/2023 4.0.0 Changelog New Features Added Dithering settings (bayer 8x8 noise vs interleaved gradient noise) SSR can now traverse behind objects (improved thickness checking) Bug fixes Fixed non power of 2 resolution artifacts Increased hi-z tracing quality Improved reflection blending...
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